Bram Demey
Technical Sound Designer
Bram Demey
Technical Sound Designer
Game Audio Reel
I’m a technical sound designer with an interest in building maintainable and scalable audio systems. I enjoy working with both sound designers and programmers, combining my background in software, programming, and custom tool development to help create clear and efficient pipelines.
DAED: In-Engine Implementation
Ellen: Wwise Integration
Beep & Bumper: In-Engine Implementation
Reaper Project Setup Script
Multi Layered Audio Container: Unity Tool
Ambience Generator
Arctic Chorus
Sound Design Reel
Starbloom: Sound Design
The Possessed Mod: Sound Design
Sound Design Breakdown