Game Audio Reel
Game Audio Reel
A technical sound designer with an interest in building maintainable and scalable audio systems. I enjoy working with both sound designers and programmers, combining my background in software, programming, and custom tool development to help create clear and efficient pipelines.
Unity In-Engine Implementation
Wwise Implementation
Reaper Project Setup Script
Unity Tool: MLA
Ambience Generator:
Arctic Chorus: Bass Plugin
Sound Design Reel 2026
Starbloom: Sound Design
The Possessed Mod: Sound Design
Sound Design Breakdown